I'm an entrepreneur, distributed systems engineer, and investor.
NOW →
Founder of Argus Labs — to make Sword Art Online a reality.
Angel investor in consumer & frontier tech incl. crypto, AI, and games.
Existing in San Francisco, CA.
PREV →
Grew up in Jakarta, Indonesia.
Withdrew from college (before my first day) to work at a crypto exchange in Asia; did blockchain engineering, market making, etc.
Worked on Dark Forest — the world's first fully onchain MMORTS game built using zero-knowledge cryptography.
Retired competitive parliamentary debater.
INTEREST →
The invisible forces that influences human behavior
Our past — cognitive schema, analytical psychology, etc
Our incentives — principal-agent theory, coordination games, etc
Our desires — mimetic theory, existentialism, etc
Strategy under incomplete (or byzantine) information
For peace — mosaic warfare, information warfare
For entertainment — Sid Meier's Civilization, Stellaris, poker
For technology — byzantine fault tolerance (BFT), P2P, (crypto)graphy
Food
How geography, trade, and culture shapes it — culinary history
How to create it — culinary arts
How to get people to pay for it — the art of fleecing a "foodie"
INVESTMENTS →
[CRYPTO] EigenLayer — Ethereum restaking protocol
[CRYPTO] Monad — Parallelized EVM-compatible L1
[CRYPTO] Succinct — Verifiable computation via zkVM
[CRYPTO] Conduit — Rollup-as-a-service
[CRYPTO] Veridise — Blockchain security + formal verification research
[CRYPTO] Movement — MoveVM L2
[GAMING] Pahdo Labs — MMO ARPG game studio
… and others
NOW →
Founder of Argus Labs — to make Sword Art Online a reality.
(Personal) investor in consumer & frontier tech incl. crypto, AI, and games.
Existing in San Francisco, CA.
PREV →
Grew up in Jakarta, Indonesia.
Withdrew from college (before my first day) to work at a crypto exchange in Asia; did blockchain engineering, market making, etc.
Worked on Dark Forest — the world's first fully onchain MMORTS game built using zero-knowledge cryptography.
Retired competitive parliamentary debater.
INTEREST →
The invisible forces that influences human behavior
Our past — cognitive schema, analytical psychology, etc
Our incentives — principal-agent theory, coordination games, etc
Our desires — mimetic theory, existentialism, etc
Strategy under incomplete (or byzantine) information
For peace — mosaic warfare, information warfare
For entertainment — Sid Meier's Civilization, Stellaris, poker
For technology — byzantine fault tolerance (BFT), P2P, (crypto)graphy
Food
How geography, trade, and culture shapes it — culinary history
How to create it — culinary arts
How to get people to pay for it — the art of fleecing a "foodie"
INVESTMENTS →
[CRYPTO] EigenLayer — Ethereum restaking protocol
[CRYPTO] Monad — Parallelized EVM-compatible L1
[CRYPTO] Succinct — Verifiable computation via zkVM
[CRYPTO] Conduit — Rollup-as-a-service
[CRYPTO] Veridise — Blockchain security + formal verification research
[CRYPTO] Movement — MoveVM L2
[GAMING] Pahdo Labs — MMO ARPG game studio
… and others
Tempus Edax Rerum.
Tempus Edax Rerum.